Pushing Buttons: I've only played a little bit of Tears of the Kingdom, and the possibilities are endless.

After my launch, When the Nintendo Switch was released in March 2017, I was on maternity leave with my then three-month-old child, which allowed me to enjoy a new video game console without worrying about what I would write about it.

This was the first time in my adult life. With it came The Legend of Zelda: Breath of the Wild, which casually rewrote the rules of open-world games...

...by substituting genuine wonder and discovery for tedious quests and box-ticking busywork. For an entire year,

I played almost exclusively Breath of the Wild; nonetheless, ever since Nintendo said the sequel would arrive in 2019, I've been strangely underwhelmed by it.

Outside brief peeks in the teaser trailer, we've learned very little about it. Is Since we're discussing one of the best video games ever created, more of the same wouldn't necessarily be a terrible thing.

I wasn't convinced, but yesterday's video presentation including Tears of the Kingdom's first 10 minutes by Zelda series producer Eiji Aonuma convinced me.

It is more of the same in that it has a similar toned-down watercolour style and dramatic symphonic exploration music...

...to Breath of the Wild and is located in the same Hyrulean land. Yet, Nintendo's designers want us to use our imaginations with it this time.

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